These are screenshots taken from the Unity editor to showcase the environment art created throughout the project.
My main responsibilities were creating high-poly models, mapping + textures, characters and various miscellaneous assets. The majority of asset modeling was handled by another artist who would build the models + levels to set specifications, and then send the models to me to create the finished, textured versions. Almost all art throughout the production (except animation) was handled by myself and another artist. As Junkfish is quite a small studio, our roles would often change depending on the needs at the time.