Website powered by

Monstrum - Engine Control

This is part of a series of custom built scenes assembled inside Unity to showcase the art created throughout the project. This environment was assembled, dressed and lit by me.

Throughout production most of the asset modeling was handled by another artist. I was responsible for almost all of the mapping and materials. I usually did high/low poly touch-ups to the models before I started baking and texturing.

Other things I’m responsible for in this scene are the 'Brute' monster model and materials.